View Full Version : NGHS Tutorials
- [Texturing] Texturing Metal Surfaces by Racer - Video
- [Resources] The Free 3D Game Art Toolbox
- [MEL] Attach an object to a surface
- [Rendering] Maya Rendering Tutorial - Images
- [Modeling] Using Floating Geometry When Baking Normal Maps
- [Modeling] UT3 Inspired Prop Modeling - Video
- [Modeling] Hi / Low Poly Models for Next-Gen Games
- [Modeling] Square Groove on Round Surface
- [Modeling Video] Sci-Fi Door Brainstorming - Video
- [Modeling] Subdiv Modeling Basics - part 1
- [Modeling] Subdiv Modeling basics - Part 2
- [Theory] Basic Shortcuts for Maya
- NGHS is looking for Tutorial Writers!
- Tutorial Request Thread!
- [Modeling] How to Properly Cap a Cylinder - Images
- [UDK] Basic Material Creation
- [Modeling] Subdivision Modeling Techniques Made Real Simple
- [Modeling] M41A Aliens Pulse Rifle Workflow Tutorial Series - Video
- [Modeling] How-To Properly Cap an Uneven Sided Cylinder
- 3Ds Max - Shortkey List - Text
- [MEL] Mirror Geometry Along Axis - Text
- [Modeling] Creating Holes in Geometry With Proper Topology - Video
- [Modeling] Cutting Holes Into Flat Geometry - Images
- [Modeling] Normal Map Baking - Video
- Snail Shell Modeling
- [UDK] Basic export from 3DS Max and import into UDK
- [Texturing] Hard Surface Texturing Tutorial by Racer445
- Tutorial: Pre-Rendered Fur Tiles for Texturing
- [Modeling] Extruding on bordered edges - Image / beginner
- Racer445's AK Tutorial
- Cry Engine 3 Tutorial - 3ds Max Custom Models and Textures
- Creating a hole in polygon plane Maya users
- Need help with instancing and turbosmooth
- My Workflow Chart
- Tutorial Racetrack building
- [Tutorial] How to approach Scene-/Objectcreation (preproduction-process)
- 3ds Max Modelling a Complete Apartment
- Mass Effect M8 Assault Rifle
- 3DMax/ UDK Tutorials - animation tutorials
- Sawed Off Shotgun Timelapse
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