View Full Version : My crack at splash damages art test
12-17-2010, 03:03 PM
just thought I would try my hand at splash damages environment art test located here: http://www.splashdamage.com/envarttest
here is my latest render of the initial block out (all in 3ds max no zbrush or photoshop so far)
Constructive crits welcome
Cya next time,
12-17-2010, 05:43 PM
i'm not completely certain about the stone tiles... looks a bit off-style...
maybe some gutters or mechanical parts?
yes i've seen the concept art, but it's a bit basic so I imagine you can add a lot of detail to determine yourself :)
as far as I can see, this scene was made to look like the style splash damage applies in it's game "brink", so a bit more "post-apocalyptic-and-yet-technologically-advanced" elements should do fine. stone tiles just don't really fit in this kind of scene.
as far as the rest of the scene goes, I would add more elements than just what's implied in the concept art. the wall could use some air vents or lights, for example, maybe some hanging cables to represent the damaged-technology art style.
also, whyle you're doing the high-poly, i'dd really define the material in your model, so your wood could look like wood if you were to use a height map with a wood b/w texture in it.
same goes for the metal parts.
the tubes look good, and so does the door, but the door is a bit... I don't know.... basic. I think in this stage you just copied the door in the concept art and you were probably going to work on it more so that's ok :)
you were probably going to do most of the stuff I said here, but it can't hurt to say it anyway :P
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