- While I was still at school I decided that I wanted a career making either movies or computer games. Back then there were no graduate courses in either of these fields so I set to work learning as much as I could. I had an Amiga and a yearning to create, Deluxe paint was where I started, creating all kinds of art imagery and some animations. I had no real interest in being a programmer but my artwork was not being seen so I tried my hand at making some games with Shoot-em-up contruction kit (SEUCK) which seemed to be reasonably popular and then AMOS Basic arrived on the market. I had a go with a couple of maze-like games in the style of Dungeon Master and then commodore went bust and that market collapsed.
By this time I had enough to show in a portfiolio and had joined some agencies. I had one job interview for a Game company in west London called Intelligent Games. They had the contract with EA Sports to create the European PGA golf games and they needed someone to clean up the golfer videos for use in the game. They were using Deluxe Animator which was basically just Deluxe Paint from my Amiga days so I go the job...
At Intelligent Games I worked on several released and unreleased titles including the PSX version of Tweenies Game Time for the BBC, Need For Speed for Electronic Arts, Dune 2000 and Emperor: Battle For Dune for Westwood Studios and Fifa 2002 for EA Sports.
Intelligent Games went bust over a weekend at the end of 2002, I moved to Scotland and started working as a Graphic Designer but it conflicted with my personal ambitions of running my own Multimedia Design company so I left to start up and found a sideline job to help funding.
- Perthshire, Scotland
- VFX, Video production, 3D art, Multimedia creation
- QA Engineer for TV software company
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