Love it :)
Even though the textures seem to be a bit over sharpened, but that might be due to Marmosets extra sharpening.
Type: Posts; User: Pac_187
Love it :)
Even though the textures seem to be a bit over sharpened, but that might be due to Marmosets extra sharpening.
Wow, I really like the design! It looks believable in terms of being functional, not a lot of sci-fi like guns keep mind of that :P
That is looking pretty cool.
Nice work!
Hey that are some sweet ass guns :D
Finished my G3-SG1 highpoly a while ago and finished UV'ing and baking the lowpoly yesterday:
Highpoly...
Finished the HK G3.
Next up: Bipod, Scope and maybe a strap, as well as welding seams for detail. That should turn it into a HK G3-SG1 :P
...
I would suggest to model the parts as low-/midpolys first and then start to add support loops,
since most of the shapes are rectangular this is the easiest way to go.
Right now you have to break...
Awesome stuff, it really shows off that you learned from a professional :) *Bookmarked*
Orgasmic :D
Hey, looking very nice so far!
I think they already mentioned it on Polycount, but you should loosen/soften your edges to make them pop on the normalmap.
Right now they are very sharp and don't...
Good to hear, there was a lot of spam going on when I took a look yesterday :P
Model the bullet for the gun with the right dimension (get them from wikipedia or google),
duplicate it by the amount the mag is able to hold. Sort them like they would sit in the mag.
Now you...
Sweet!
Can't wait to see it textured :P
Well, you could use spheres and randomly place them on the surface :P
Dude! I want more :D
Awesome stuff.
Looks cool sneakymcfox!
I would suggest to place the flash light on the bottom of the grip and wrap the tape from one side of the grip to the other.
Right now it looks like it rips off any moment...
For wireframe and ingame view just look at our latest news: http://sgmod.de/
For Highpoly renders, take a look at my website: http://pac.gmod.de/m9a1.html
Only thing that's left are the textures,...
You should loosen your edges, they are way too sharp which results in a bad bake.
Here's a picture Racer445 made, which explains why:
...
Thanks a bunch!
I even managed to put it into the source engine (stargate-mod) with half the texture-size and it's still looking good :P
Calling this one done :D
http://pac.gmod.de/Bilder/Models/SG_Mod/M9A1/m9a1_3_big.jpg
http://pac.gmod.de/Bilder/Models/SG_Mod/M9A1/m9a1_4_big.jpg
Thanks for the feedback SaferDan :)
Looks like the bake for the robot turned out pretty good, as well as the knife. Did you use any reference or combined several parts of different knifes?
Watch the Videos and you will see what it does ;)
It actually lines up the selected vertices along a spline, so you don't have to do this by hand. This is especially helpful for modelling cars.
Thanks! It took me about a month.
Here's the finished piece, finally =D
http://pac.gmod.de/Bilder/Models/SG_Mod/M9A1/M9A1_FIN_COMP.jpg
http://pac.gmod.de/Bilder/Models/SG_Mod/M9A1/M9_WIP_11-15_01_2012.jpg