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    Thanks Corey! This one is going to be a real...

    Thanks Corey! This one is going to be a real challenge. I'm hoping that since it's a bunch of separate cylindrical shapes, it won't be that complicated. Wish me luck!

    Here's a revised version of...
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    Thanks for the feedback! Worked out concept...

    Thanks for the feedback!

    Worked out concept variations for the next weapon I'm designing.


    http://i.imgur.com/G0ANdxk.jpg
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    Thanks for your comments, AvzOn. The pistol is...

    Thanks for your comments, AvzOn. The pistol is made of several smaller pieces. Imo, it doesn't really matter how things are attached, as long as you get good results (of course, attaching things a...
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    @AyzOn - Thanks for the feedback. The pistol was...

    @AyzOn - Thanks for the feedback. The pistol was modeled w various separate object, all being separated either because it baked better (or cheaper) that way, needed to be animated, or because the...
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    @AyzOn - Thanks for the feedback. The pistol was...

    @AyzOn - Thanks for the feedback. The pistol was modeled w various separate object, all being separated either because it baked better (or cheaper) that way, needed to be animated, or because the...
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    View Post

    I’ve made a revised version of my sniper rifle concept based on some feedback from the lead and peers. Mashed together a few different parts to create a single design. I worked to incorporate a...
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    Thanks Deforges! We've decided to go with the 2nd...

    Thanks Deforges! We've decided to go with the 2nd one mostly, but with some pieces from the other designs.

    _____

    I created a pistol for a game named Final Rush, which has a playable demo HERE....
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    Starting a new Sniper Rifle so I drew up some...

    Starting a new Sniper Rifle so I drew up some concept variations. It's intended to be the primary weapon for the Sioux character class.

    ...
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    Update, with some tweaks. ...

    Update, with some tweaks.


    http://i.imgur.com/I6xJZ.jpg
    http://i.imgur.com/Vxoq0.jpg
    http://i.imgur.com/IG0ad.jpg
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    @Deforges - Thanks! HP renders are in mental ray...

    @Deforges - Thanks! HP renders are in mental ray with standard production-quality settings and an AO pass. Only difference is I tune the shaded render with a curves operation in PS to give HP renders...
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    Calling this finished, although crits are always...

    Calling this finished, although crits are always welcome.


    http://i.imgur.com/nGPqA.jpg
    http://i.imgur.com/YEeW9.jpg
    http://i.imgur.com/XGUZ0.jpg
    http://i.imgur.com/LVRyq.jpg
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    Just wanted to post an update on the texture. I'd...

    Just wanted to post an update on the texture. I'd say I'm around 70% complete. Primarily material definition so far. The rest should be detailing, with tweaks to the materials.

    ...
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    Here's an update. Got my low poly ready to...

    Here's an update. Got my low poly ready to animate, and baked all the maps out. Starting to speed up my workflow there (thankfully).

    ...
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    Thank you, thank you. The basics are that...

    Thank you, thank you.

    The basics are that it's an action FPS with RPG elements. You can choose three different classes to play with depending on your play style, and this AR being for the...
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    Thanks! That was very important to me in the...

    Thanks! That was very important to me in the design stage. I wanted to avoid my common pitfall of adding senseless details, and really tried to focus on form x function. Everything has a purpose on...
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    Near-Future Guns

    I'm developing three guns for an indie FPS. They are intended to be near future alternate-reality weapons (think Halo or Doom, with bullets).

    The first one I'll be doing is the AR. Was feeling...
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    Racer deleted all the files for this tutorial...

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    IxenonI - Pardon the REALLY late response. I...

    IxenonI - Pardon the REALLY late response. I learned about UVs since this project and the mistakes I made here (wasted UV space) served as a nice lesson going forward.

    Athomield - You can usually...
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    Thanks mate! After this full experience with...

    Thanks mate!

    After this full experience with alpha maps, I'm certain I could have pulled off that flat plane for the spokes like we talked about before. That could have saved me loads of polys!...
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    Thanks agitori :) Finished this baby up and...

    Thanks agitori :)

    Finished this baby up and posted it in the "finished" section: http://www.nextgenhardsurface.com/showthread.php?1177-Scarface-amp-quot-Dummy-quot
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    Scarface & "Dummy"

    Finally finished this bad boy up. Learned lots of cool new techniques and was able to push way past my limits. That’s the idea!


    http://i.imgur.com/UpiDe.jpg
    http://i.imgur.com/pmqUB.jpg...
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    Thanks Arron :) Okay, I am currently working...

    Thanks Arron :)

    Okay, I am currently working the materials in UDK. Having problems with the alpha as it seems to only want to respond to 100% black or 100% white. Still have a lot of lighting work...
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    I have started adding hair to Mr. Wesker. I...

    I have started adding hair to Mr. Wesker. I wanted to go for a whispy look. This is my first try at using hair planes, so I wanted to ask you all... am I on the right track?
    ...
  24. Thread: Ks-23

    by Polygoblin
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    Looks really good so far! Can't wait to see more...

    Looks really good so far! Can't wait to see more :) Is it me, or do those shells strapped to the stock look a little too large?
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    Old Scarface

    I know this isn't all hard surface, but there's a bit in there :p

    I wanted to upload a wip of a character I've been working on. All I have left to do is the hair on Mr Wesker. I already have some...
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