To achieve good poly flow, I know to use as few poles (a vertex that has more or less than 4 edges, usually 3 or 5) as possible. However, I recently watched a car modeling tutorial (via 3D World) and the instructor refused to allow poles in his model (in some cases preferring n-gons!). This made me think that there might be something about poles and the problems they can cause that I don't know about.
Can anyone offer some experience in dealing with them and how, from a technical standpoint, they effect the smoothing algorithm's ability to produce good curvature?
Cheers,
Mousel



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