For my first NGHS post I decided I'd post an environment I did a couple of weeks ago. This was my first endeavour into UDK.
Essentially it's the corridor of a deserted ship known as the Heart of Ganymede. Inspired by some of 2001: A Space Oddessy and Robert Heinlein's Starship Troopers and Space Cadet.
I have a few breakdown shots - to explain my process.
I initally built the environment using my high poly peices to figure out placement in Max.
I started importing my assets into UDK, but I had over compensated for texture saturation which gave the environment a really harsh blue glow.
I was also unfamilar with vertex painting, so I kind of dropped the ball on the grunge, so I tried to clean it up, but in the end some of the texture seams are still a little obvious, so I had a really good experience learning.
And here are some of the final renders from UDK:
I really hope these autothumbnail, or I'd feel bad. But, please tell me what you think. I'm excited to join the NGHS community!