Location was create for the company PLAYFLOCK. Games gangsters, so I looked so 1930s. Approximately 2 weeks + cutting and pasting in Flash
I create 3D model in 3ds max and render from mental ray. Loaded into Photoshop and started to draw
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Location was create for the company PLAYFLOCK. Games gangsters, so I looked so 1930s. Approximately 2 weeks + cutting and pasting in Flash
I create 3D model in 3ds max and render from mental ray. Loaded into Photoshop and started to draw
![]()
Nice! It reminds me Sim CityGreat work!
Very nice, I'm guessing the game only views the assets from one angle?
Painting on top of rendered shapes only seems to save time when it's only that image that is going to be used, any camera rotation and it would be more time effective to texture the models.
Tutorials:: Creating a Weapon for Source by Stormy| Weapon Creation Tutorial 2012 by Millenia
References:: Unsorted References & Tutorials | Weapon Reference Image Sites
http://www.harrysite.net/image/hsfg.gif
Casual Indifference
MODELS - WHAT MODELS?!
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