Hey there!
I am having some trouble getting my normal maps to bake properly, I am following Arenovalis tutorial, modelling the M37. When i bake my normals i am getting weird artifacts like in the picture, i have tried converting the low and high poly mesh's to triangles and baking them, i have tried resizing the mesh, i have played with the bias and distance with little or no affect, I have made sure all of my normals are pointing the right way( I could have missed some, but i cant see any when i check) Just wondering if anyone has encountered this or could tell me what i am doing wrong, I would very much appreciate it!!!
I also should note that this is the first time i have tried baking something as complex as this!
High / Low poly Blends here
regards,
Chris




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