Hi,
We are currently looking for an extra help with concepts of environments, weapons or props, whatever you prefer to help us with.
We already have a decent team of modelers so your concepts will be modeled and showed up in a "development video" in a few days if you want.
If you like sci-fi and want to helps us make this project a reality, please contact me by email (rui.coelho86 |at| gmail |dot| com) with a link to your portfolio.
By Dylan Pierpont:
We could use some help, for instance, with detailing these buildings:
This is our current team structure:
- Programmer and Game Director
Rui Coelho
- Story Writers
Rui Morais
André Branquinho
- Sound Effects
Guy Noble
- UI Artists
John White
- Concept Artists
Peter Ryczkowski – Lead - Characters
Gonçalo “ZangaKid” - Props
Harko Botond - Weapons and Characters
Derek Poole - Weapons and Enviros
Dylan Pierpont - Enviros
- Modelers
Adam Stockton – Lead
Liam Fielding
Jean Gorospe - Character Artist
Matt Peadon - Character Artist
Chris Divine
- Animators
Prashanth Bhogaraju
Andrew Quesenberry
Regarding the game,
It's a multiplayer-only FPS with a cyberpunk setting.
It's being done with UDK and is intended to have Team Death Match, Payload Escort, Domination and another game type called Assault.
I've started this project as I really believe we can do this (as well as the other team members now) and end up with a decent playable demo in a couple of months (depending on how much help we get).
Our focus here is not to have that super unique distinctive game, but to have a finished, decent, playable game and to learn how the game-making process works. But if we manage to add some cool features along the way without compromising our goals, even better.
We already have a few key features implemented:
- 4 of the 6 classes with different weapons, though they all have the same meshes (weapons and chars), since we don't have modelers yet
- Augments - a chain of 4 augments that are unlocked and level up as you gain XP.
- XP system (per match basis) to unlock the augments
- weapon proficiency - for instance, the more you reload a pistol, the faster you reload it.
- weapon mods - weapons automatically upgrade accordingly to the way you use them
- localized damage
and there is still other features we want to implement but as they depend on animations it's hard to get them done.
Also there is a story being written by 2 cyberpunk fans and in an very ambitious way, so although we are using this small project to learn how the game-making process works, we are building in parallel this huge complex cyberpunk universe that we hope to explore in the following projects.
You can check the rest of the done concepts and other developments on our blog
http://sprawlgame.wordpress.com/.
And like everyone, with your permission, your work will be published from the start.
So if you would like to helps us making this project a reality contact me by email ONLY , at rui.coelho86 |at| gmail |dot| com with a link to your portfolio.
We could use some extra help with models and animations if you're interested and talented.

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