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Thread: Sprawl:Cyberpunk FPS Looking for Concept Artists

  1. #1
    Junior Member Novice rvc's Avatar
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    Sprawl - Cyberpunk Multiplayer-Only FPS



    Alright,

    We're stepping up a notch and we only accept DEDICATED people only.
    You do not need to deliver final pieces every week, but at least progression updates of your work.
    Currently the team has 2 persons working full time and about 4 more dedicating most of their time to this project too.
    Why? Because we sincerely believe we can do this. :P

    So we're to fill the following positions:
    - 1 or 2 Concept Artists
    - 1 UI Designer (flash expert)
    - 1 3Ds Max Rigger
    - 1 3D Character Artist

    You can apply if you're a dedicated modeler or an animator too.

    The use of skype to keep in touch regularly with the team is mandatory.

    //----------------------

    So Here is some of the stuff we have worked on the last few weeks:

    Harko's Botond Female Engineer (still WIP):



    A work in progress of Giuseppe's knife kill animation:
    (needs a fixing, and it's easy to fix, but we had to work on getting the characters in-game first)
    http://www.youtube.com/watch?v=axJeh_euqCA

    A motorbike designed by Mike Chen that has already started to be modeled by Jason Miller


    Adam Stockton's team deathmatch blockout:
    http://www.youtube.com/watch?v=YqLyXeS6Xzw

    And Chris Divine's Sniper rifle, ready to be rigged:



    //----------------------

    And this is our current team structure:

    - Programmer
    Rui Coelho - Project Lead [GMT;PT]
    João Silva

    - Story Writers
    Rui Morais
    André Branquinho

    - Sound Effects
    Guy Noble

    - UI Artists


    - Concept Artists
    Peter Ryczkowski - 2D Lead [PDT;USA]
    Harko Botond
    Dylan Pierpont
    Mike Chen
    Zachary Madere

    - Modelers
    Adam Stockton - Art Lead [GMT;UK]
    Jean Gorospe
    Matt Peadon
    Chris Divine - 3D Lead [PDT;USA]
    Daniel Paynter - Animation Lead [EDT;USA]
    Steve McIntyre
    Jason Miller

    - Animators
    Prashanth Bhogaraju
    Giuseppe Candido
    Sunjit Singh


    Regarding the game,
    It's a simple multiplayer-only FPS with a cyberpunk setting.
    It's being done with UDK and is intended to have Team Death Match, Payload Escort, Domination and another game type called Assault.

    No super-special-unique-mindblowing ideas.
    The team is more focused in releasing a demo out rather than having those unique ideas, so we only have, for now, some basic features already implemented like:
    - 5 of the 6 classes with different weapons (though most still use the default mesh)
    - Augments - a chain of 4 augments that are unlocked and level up as you gain XP.
    - XP system (per match basis) to unlock the augments
    - weapon proficiency - for instance, the more you reload a pistol, the faster you reload it.
    - weapon mods - weapons automatically upgrade accordingly to the way you use them
    - localized damage
    - stationary machine guns

    There is still other features we want to implement but as there are more urgent things to do at the moment, we're not adding anything relevant any time soon.

    Also the story is being written by 2 cyberpunk fans and in an very ambitious way, so although we are using this small project to learn how the game-making process works, we are building in parallel this huge complex cyberpunk universe that we hope to explore in the following projects.

    You can check the rest other developments on our blog http://sprawlgame.wordpress.com/ or our indiedb page http://www.indiedb.com/games/sprawl.
    Like everyone, with your permission, your work will be published from the start.

    So if you would like to helps us making this project a reality contact me by email ONLY, at rui.coelho86 |at| gmail |dot| com with a link to your portfolio.

    Again, only apply if you have the time and willing to use Skype.
    Last edited by rvc; 06-02-2011 at 10:06 AM.

  2. #2
    Administrator Disting's Avatar
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    Nice concepts, and cool idea!
    Unfortunately I can't help out..

    Good luck though!

  3. #3
    Slightly Rough Apprentice dpaynter26's Avatar
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    if you guys decide you need any environmental artists i would love to help!

  4. #4
    Junior Member Novice rvc's Avatar
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    Hi, mail me with a link to your portfolio please. ^^

  5. #5
    Slightly Rough Apprentice dpaynter26's Avatar
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    Quote Originally Posted by rvc View Post


    Hi,

    We are currently looking for an extra help with concepts of environments, weapons or props, whatever you prefer to help us with.

    We already have a decent team of modelers so your concepts will be modeled and showed up in a "development video" in a few days if you want.

    If you like sci-fi and want to helps us make this project a reality, please contact me by email (rui.coelho86 |at| gmail |dot| com) with a link to your portfolio.

    By Dylan Pierpont:


    We could use some help, for instance, with detailing these buildings:


    This is our current team structure:

    - Programmer and Game Director
    Rui Coelho

    - Story Writers
    Rui Morais
    André Branquinho

    - Sound Effects
    Guy Noble

    - UI Artists
    John White

    - Concept Artists
    Peter Ryczkowski – Lead - Characters
    Gonçalo “ZangaKid” - Props
    Harko Botond - Weapons and Characters
    Derek Poole - Weapons and Enviros
    Dylan Pierpont - Enviros

    - Modelers
    Adam Stockton – Lead
    Liam Fielding
    Jean Gorospe - Character Artist
    Matt Peadon - Character Artist
    Chris Divine

    - Animators
    Prashanth Bhogaraju
    Andrew Quesenberry

    Regarding the game,
    It's a multiplayer-only FPS with a cyberpunk setting.
    It's being done with UDK and is intended to have Team Death Match, Payload Escort, Domination and another game type called Assault.

    I've started this project as I really believe we can do this (as well as the other team members now) and end up with a decent playable demo in a couple of months (depending on how much help we get).

    Our focus here is not to have that super unique distinctive game, but to have a finished, decent, playable game and to learn how the game-making process works. But if we manage to add some cool features along the way without compromising our goals, even better.

    We already have a few key features implemented:
    - 4 of the 6 classes with different weapons, though they all have the same meshes (weapons and chars), since we don't have modelers yet
    - Augments - a chain of 4 augments that are unlocked and level up as you gain XP.
    - XP system (per match basis) to unlock the augments
    - weapon proficiency - for instance, the more you reload a pistol, the faster you reload it.
    - weapon mods - weapons automatically upgrade accordingly to the way you use them
    - localized damage

    and there is still other features we want to implement but as they depend on animations it's hard to get them done.

    Also there is a story being written by 2 cyberpunk fans and in an very ambitious way, so although we are using this small project to learn how the game-making process works, we are building in parallel this huge complex cyberpunk universe that we hope to explore in the following projects.

    You can check the rest of the done concepts and other developments on our blog http://sprawlgame.wordpress.com/.


    And like everyone, with your permission, your work will be published from the start.

    So if you would like to helps us making this project a reality contact me by email ONLY , at rui.coelho86 |at| gmail |dot| com with a link to your portfolio.

    We could use some extra help with models and animations if you're interested and talented.
    I'm on the game now WE NEED CONCEPT ARTISTS!!!

  6. #6
    Junior Member Novice rvc's Avatar
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    Looking for animators with UDK experience and concept artists.

  7. #7
    I Eat Polygons For Breakfast MaVCArt's Avatar
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    i'm interested, but what kind of time input requirement do you have? at the moment, i'm pretty much overwhelmed with the work I already have, but I should be available starting june 27th

  8. #8
    Junior Member Novice rvc's Avatar
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    Dedicated:
    - 1 or 2 Concept Artists
    - 1 UI Designer (flash expert)
    - 1 3Ds Max Rigger
    - 1 3D Character Artist

  9. #9
    Slightly Rough Apprentice dpaynter26's Avatar
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    ^^^^bump^^^^

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