Hey guys,
thought I´d take the opportunity to share my updated folio now that Crysis 2 is finished. Feedback is much appreciated.
http://www.simonfuchs.net
Cheers,
Simon
Hey guys,
thought I´d take the opportunity to share my updated folio now that Crysis 2 is finished. Feedback is much appreciated.
http://www.simonfuchs.net
Cheers,
Simon
WOW, this is really inspiring. I love the crysis 2 environments especially, was just wondering if maybe we could see flats for the military or concrete barriers, you're texture work is great.
One quick thing though, while the mustang piece looks great i was just wondering if there was any reason you chose to render it in mental ray not in realtime?
Thank you for posting this, my inspiration folder just got quite a bit bigger.
Very nice portfolio!
I really like those barriers. I looked at them for a good while in the game. :P
I´ll see what I can do regarding the texture flats, I have to get permission to show them or wait for the editor release. I´m quite buys atm so it might take a while.
The mustang is actually fairly old (2008) and back then I decided to render it in mental ray since it was just the easiest way for me to do it. I thought about porting it to an engine but didn´t find the time back then and moved on to other projects.
Thanks for the comments!
I must say, that's a really slick 'folio you got there.
Beautiful work.![]()
Kevin Østerkilde - Portfolio
Freelance Artist - Looking for an Internship / Job oppertunity.
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Next-Gen Hard Surface Community
Updated all Crysis 2 screenshots to use the latest DX11 tech and the highres texture pack. Resolution increased aswell.
Check the website for more pictures.
http://www.simonfuchs.net
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kick ass! Nice work. Love that Mustang.
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