working on texturing my sci fi microscope. not sure how done i am but im feeling my materials so farthis is suppose to look just out of the box!
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working on texturing my sci fi microscope. not sure how done i am but im feeling my materials so farthis is suppose to look just out of the box!
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heres an update i think im nearing completion. As always i would love feed back! i feel that the brush metal looks like trash but im not sure if thats because of the resolution of my maps 1024 x 1024 or that im just not grasping the essence of the material.
all maps are shrunk to 50% originally all are 1024 x `1024
screen grab from 3 point shader
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Wow, this is really cool! :O
I love the design and the texture is clean as heck!
I just wish the lowpoly had a few more edges so that the polygons weren't as obvious.
Great job!
That texture sure is clean, I'm with disting about upping the polycount tho, especially since its a 1024 texture, it suggests its either big or being seen rather close for a prop.
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