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Thread: Quake 4 Door

  1. #1
    Administrator Disting's Avatar
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    Quake 4 Door

    Hi all!
    Been a long time since I posted here, mostly because of lack of time due to my new job.
    But I have vacation now until next week, so hopefully I'll be able to finish this before then!

    Here's where I'm at right now:


    And here's a link to the concept I'm using: http://www.autodestruct.com/images/quake4_door3.jpg (The one to the left)

    Please let me know what you think!

  2. #2
    Administrator Disting's Avatar
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    Remade the front "blocks" with the pipes in them.
    I also figured out how to render in Modo.


  3. #3
    Administrator Disting's Avatar
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    Further tweaking and detailing:

  4. #4
    I Eat Polygons For Breakfast MaVCArt's Avatar
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    thats some nice progress there mate! really fast too we want more

  5. #5
    Slightly Rough Apprentice SKid's Avatar
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    Yeah! Cool render, Looks great!.

  6. #6
    Administrator Disting's Avatar
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    Right.. I think I can call the highpoly more or less done.
    Time to get it into Maya for low poly creation.


  7. #7
    Slightly Rough Apprentice SKid's Avatar
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    Time to get it into Maya for low poly creation
    What did you use for High poly?

  8. #8
    Administrator Disting's Avatar
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    Quote Originally Posted by SKid View Post
    What did you use for High poly?
    Modo 501.

  9. #9
    Slightly Rough Apprentice Polygoblin's Avatar
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    Looks righteous, mate! My only crit is that the most upper-outer layer of the entrance looks a bit naked of detail. Everything else pops so much that this looks left behind. After thinking about it, I bet you probably want to be able to use different texture tiles for signage and such for different doors. Am I correct? If not, then you might want to add some divets, cuts, or something to spice that surface up.

    Keep rocking!

  10. #10
    Slightly Rough Apprentice GrimmWrecking's Avatar
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    Looks sweet, lets see that texture bust out.

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