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Thread: High Poly - Game Model - Zivko Edge 540

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    Junior Member Apprentice ASTUS's Avatar
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    High Poly - Game Model - Zivko Edge 540

    Hello.

    Have been busy yet again working on my game art. folio! Next object in line is a vehicle of some kind, so i picked a Airplane. A Zivko Edge 540 (Redbull Air Race plane).

    I have been rather lazy and instead of posting each "Progress shot" here and there on forums i have just combined all of them together and given you one stand alone high res render that in my mind i think is complete and read to be made into a Low Poly.

    Hope you enjoy the model! and for all you hardcore nuts out there i realize that each panel isnt model, its due to i think i can get better results if i hand paint the segments for normal map transfer in Photoshop!

    Comments and Crtis Welcome.


    Portfolio.
    http://aswdesign.cgsociety.org/gallery/

    The Garbage Man who wins the lotto does not throw out the ticket.

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    Junior Member Apprentice ASTUS's Avatar
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    Re: High Poly - Game Model - Zivko Edge 540

    Update before i jump into low poly!

    Softened Shaddows, Removed Turn table, FG, AO pass.

    Some nice 4K Renders.

    As always comments and crits welcome.

    Portfolio.
    http://aswdesign.cgsociety.org/gallery/

    The Garbage Man who wins the lotto does not throw out the ticket.

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    Administrator Disting's Avatar
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    Re: High Poly - Game Model - Zivko Edge 540

    I think it looks really good man!
    Good luck with the lowpoly. Looking forward to the final result.

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    Junior Member Apprentice ASTUS's Avatar
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    Re: High Poly - Game Model - Zivko Edge 540

    Hey Disting thanks for the comment!

    Here is the low poly i just cut down.

    Its about 10K - i could cut down more but seeing you would only see this plane in a game where it would be the only object other then scenery i think 10K is quite small, i find that alot of the games that use the FSX Engine have 30K Triangle limits for there planes.

    Anyway will start unwrapping the uvs for the next 4 - 5 hours and then post a screen as well as transfer the normal maps.

    Enjoy.


    Portfolio.
    http://aswdesign.cgsociety.org/gallery/

    The Garbage Man who wins the lotto does not throw out the ticket.

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    Administrator Disting's Avatar
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    Re: High Poly - Game Model - Zivko Edge 540

    Good job.
    You can cut down a LOT of polys on the wings though. Can you post a better angle for the wings?

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    Junior Member Apprentice ASTUS's Avatar
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    Re: High Poly - Game Model - Zivko Edge 540

    Good job.
    You can cut down a LOT of polys on the wings though. Can you post a better angle for the wings?
    Yeah! i know but its still under 10K for a game plane which is pretty good! and most plane games have very very high detail!

    Just finshed uv mapping! started at about 8pm after dinner and just finshed 1am. - 5hrs, getting faster.

    here is a update different view plus the uv map - just going to check over the model and start texturing.

    Enjoy.


    Portfolio.
    http://aswdesign.cgsociety.org/gallery/

    The Garbage Man who wins the lotto does not throw out the ticket.

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    Administrator Disting's Avatar
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    Re: High Poly - Game Model - Zivko Edge 540

    Quote Originally Posted by ASTUS
    Yeah! i know but its still under 10K for a game plane which is pretty good! and most plane games have very very high detail!
    I don't mean to be a pain in the behind, but that's no excuse for not making it more optimized.
    Unneeded polys are a waste of resources. If the poly makes no difference, why keep it?
    There are a lot of edges going across the wing that doesn't contribute to the overall shape.

    Still, good job! I'm looking forward to the textured version.

  8. #8
    Junior Member Apprentice ASTUS's Avatar
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    Re: High Poly - Game Model - Zivko Edge 540

    don't mean to be a pain in the behind, but that's no excuse for not making it more optimized.
    Unneeded polys are a waste of resources. If the poly makes no difference, why keep it?
    There are a lot of edges going across the wing that doesn't contribute to the overall shape.
    Your totally right, i have re considered, i have went back sliced 1000 polygons off the wings, near to no change in normal map conversion. i think im going to optimized alot more of the plane. Now the UVS have been layed out it doesn't really matter if im chopping
    Portfolio.
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    The Garbage Man who wins the lotto does not throw out the ticket.

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    Junior Member Apprentice ASTUS's Avatar
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    Re: High Poly - Game Model - Zivko Edge 540

    Its now 4AM have been working for 13 hours! 12 hours if you minus dinner!

    Thought i would put in the effort and reduce the poly count seeing it was getting rather high at 9952 - Shaved it down to - 7589! 2363 gained! if i could get the same looking normal map transfer and less polygons then why not right? So here is the last update before bed.(Thanks for pull my arse in gear Disting)

    Tomorrow i might reduce some Unessential polygons tomorrow and start texturing

    Enjoy!


    Portfolio.
    http://aswdesign.cgsociety.org/gallery/

    The Garbage Man who wins the lotto does not throw out the ticket.

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    Administrator Disting's Avatar
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    Re: High Poly - Game Model - Zivko Edge 540

    Glad to see you decided to optimize it!
    It looks a lot better now. The only thing I reacted on now is the propeller cap-thingy. It is very high poly compared to the rest of the model.

    Awesome work man!
    Keep it up!

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