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Thread: Hard surface panels question.

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    Soft as a cloud Apprentice chris1988green's Avatar
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    Hard surface panels question.

    Hey guys!

    A quick question on hard surface panels, do you use floating geometry when doing this or have it as the mesh? I was looking at APC by Scott Robertson and wondered how he got that nice evenly distributed look throughout his model.

    http://www.nextgenhardsurface.com/sh...cott-Robertson

    Any help would be great!

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    The Ninth Artisan NinthJake's Avatar
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    For a mesh like that I'd model it into the mesh. It also depends on what you are going to use it for, for a portfolio piece where you show the high-poly mesh you should model it into it but if it is never going to be used for anything other than to bake onto a low-poly object for a game or anything like that it would be best to use floating geometry.

    The best tip I have ever received is "Fake everything that you can get away with", if what you're doing don't require the extra work don't do it.

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    Soft as a cloud Apprentice chris1988green's Avatar
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    Cheers Jake and thanks for the tip. It's always slightly confused me how people get clean looking panels and I've tried both ways but couldn't pin which was best.

    Thanks again =)

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