I have one minor problem i just don't get over,
When i have a highpoly Model, that i want to normal bake on a low poly,
i set up the UVWs for the Low Poly, the Cage and bake the normal map,
after that i make an AO Pass from the Highpoly, but the problem is, i use
the AO Pass for Texturing, so i need the same UVW Mapping on the Highpoly
as on the Lowpoly, so i can use the AO Pass and the Normal Map on the Lowpoly,
is there any kind of trick for this?